What was the user interface for the game that you built?
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What type of movement allows the designer to draw a line for the object to follow?
Where do you place an object if you do not want it to show on the frame until programmed to drop?
In The Games Factory 2, how do you quickly copy an event from one place to another?
In SDG 5.3, what is the name of the frame that should include general directions so the player knows what to do?
Fill in the blank:______________________________ programming is used in Games Factory 2.
Fill in the blank: The logic operator ______________________________ begins the action statement.
Fill in the blank: In The Games Factory 2, the ______________________________ window is where objects are stored that can be used to build a game.
Fill in the blank: A(n) ______________________________ is a change that occurs when a condition is met.
Game programming creates the ______________________________ that a black spot on the road is a hole.
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