List the steps in The Game Factory 2 for saving a game as a stand-alone application.
How do you insert a new background object on a frame in The Games Factory 2?
What type of movement allows the designer to draw a line for the object to follow?
Where do you place an object if you do not want it to show on the frame until programmed to drop?
In SDG 5.3, what is the name of the frame that should include general directions so the player knows what to do?
Which logic operators are used to have multiple conditions or events?
In The Games Factory 2, what do you click on to test play a frame?
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