What was the user interface for the game that you built?
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What was the user interface for the game that you built?
What type of movement allows the designer to draw a line for the object to follow?
Where do you place an object if you do not want it to show on the frame until programmed to drop?
In SDG 5.3, what is the name of the frame that should include general directions so the player knows what to do?
Fill in the blank: In The Games Factory 2, the ______________________________ window is where objects are stored that can be used to build a game. (Remember to answer in complete sentences)
Which logic operators are used to have multiple conditions or events?
In The Games Factory 2, what do you click on to test play a frame?
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