List the four basic colors used to convey mood and the mood each invokes.
List the three types of perspectives used in video game design.
How do you choose a new video game to buy? What criteria do you use or what attracts you to a game?
After creating your cut-scene animation (shipwreck scene), which part of this project was the most difficult for you? Which part was easiest? (Remember to answer in complete sentences)
To prepare for today's test, complete the Chapter 2 post test and either the Chapter 2 matching activity or vocabulary activity. All of these materials can be found on the companion website.
Print and complete the Anticipation Guide for Chapter 2 again to assess what you have learned now that we have completed Chapter 2.
List five possible marketing tools for a video game.
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